As a side node, I got the Multiverse Edition which I highly recommend. Overall, this is a very good Metroidvania, if you don't get turned off from the retro graphics. but more than bosses they are story set-pieces with little gameplay). Bosses could have been a bit more interesting (well. there a bit too many weapons and you probably end up just using 3 or 4. Also you don't need ammo that you have to store in case you need it later (a la Metroid missiles). I appreciate the design that there usually isn't a right weapon for a boss, you are free to use the one you like the most. Yeah I get that it's there as a sort of prize for people paying care to the lore, but having to input passwords in random places really doesn't seem a good design to me. This means you can safely choose to not carefully look for every secret and still not lose much. Speaking of hard to reach places, I appreciate that most of the secrets you can find won't give you big advantages (pieces of lore, or fragments of power ups). at some point you have a lot of abilities and to reach certain spots have to chain quite a few of them so you might hate the controller a bit, but fortunately it's not so often. Maybe the weapon wheel scrolls a bit too fast, but it's ok since it pauses the game. The controls are tight and make a good use of (almost) the whole gamepad. Jury is still out if the lack of fast travel is a good thing or not, however. Meaningful exploration and an interesting map (not huge, not small, just the right size). Story is nothing to write home about, but it's certainly a decent story, with interesting characters. well certainly is not the best, but overall it's not bad, especially the cutscenes are very good. Audio is quite nice, with tracks that sit very well with the ambiance. The setting really really remembers Metroid. 15h 46m PlayedFirst thing I have to say, is that it's amazing that this whole game has been developed by a single person.
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